![]() For example, to assign proper names and descriptions to each of the stencils in the Gold Stars example, do the following: Once the stencil is open in OmniGraffle, you can work on it just like you would with any diagram or drawing you’ve made. Start by opening the Resource Browser ( File ▸ Resource Browser, or Shift-Command-N), choose the stencil you need to edit using the Stencils section in the left sidebar, and then click Open. If you ever need to edit a stencil-say, to change an object’s color or size-OmniGraffle makes it super easy for you to do that. Once downloaded, drag the stencil to the canvas. This downloads the stencil from Stenciltown and makes it available with all of the other OmniGraffle stencils on your Mac. Stenciltown displays applicably-named stencils which you can download from Stenciltown to your Mac. To use one of the stencils, clear the search field and then drag the stencil to the canvas. The Stencils pane shifts to show you grayed-out versions of the available stencils. displays stencils already available to you on your Mac. You’ll notice there are two categories of results: As you type, OmniGraffle starts pruning what you see below. You click in the search field and start entering Boolean. Let’s say that you’re working on a techy diagram and you need some Boolean Gates. How you use a stencil you’ve searched for depends on how it pops up in the results. Stencils that already exist in OmniGraffle appear at the top of the search results, followed by anything new that’s been posted to Stenciltown. This chapter shows you how to use the Stencils Library to your advantage, how to create a new stencil and save that to your Mac, and how to properly set up your stencil in OmniGraffle.Īt the top of the Stencils Library is a search field that you can use to search through the existing stencils in OmniGraffle and-as an added bonus-Omni’s own online user-supported stencil repository, Stenciltown. All you’ll need to do is locate the stencil in the Stencils Library and drag it to the Canvas.Īnd with the newest member of the OmniGraffle family, Stenciltown, you can locate and share stencils with other OmniGraffle users. Once you create the thing and export a version as an OmniGraffle stencil file, you’ll never have to redraw that thing again. Rather than having to draw the same thing over and over again-and worrying about each thing’s preciseness-you can just draw that thing once, make some minor tweaks in OmniGraffle’s inspectors, and then save and close the stencil file.Ī stencil is a reusable “shape” that can be as simple as a square or triangle, or as complex as a multilayered and meticulously designed illustration of your cat. Given that such algorithms are clearly implemented somewhere in OG, you might also try writing to Omni Support and registering interest in having them exposed in the API.A stencil can be anything-from your corporate logo to placeholder widgets for designing an app or website-that you intend to reuse. you would need to look up an algorithm for deriving the intersection of two polygons from the lists of their vertices. To implement shape cropping or combination, you would have to implement you own functions over pairs of shapeVertices lists. (so, for example, no way of defining an uncombine beyond the ⌘Z Undo stack)ĭo you want to show us an (input, output) pair illustrating what you want to be able to do ? Nothing in a custom shape tells us how its particular list of shapeVertices was calculated. There are boolean operations (defining shapes with a custom lists of shapeVertices) but under the hood there are no boolean shapes. Property exposed on the shape class that indicates that the shape is a boolean ? Is there something particular which you are trying to create / automate ? The new custom shape is amnesic – it contains no reference to its own history, or to the parent shapes which were used in the definition of its contours. More generally, when you perform a boolean operation on two shapes, the geometry of the custom shape is simply a list of points, and a long UUID string is attached to the custom shape as an identifier. G1.shapeVertices is an omniJS (JavaScript) incantation which returns an Array of Point objects defining the custom geometry of the graphic g1. If you select custom shapes and use Copy As JavaScript you will obtain code which binds names like g1, g2 etc to each selected graphic. The plist file is the main contents of the. The actively maintained scripting interface is a JavaScript API (omniJS) which allows you to use the same code on macOS and iOS/iPadOS versions of OmniGraffle. There is still an AppleScript interface, but AppleScript itself is in sunset mode and only available on macOS. ![]() Mmm … not quite sure what you mean there.
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